Wibbell++ (2017) – Accessibility Teardown
by Michael Heron on 14/10/2017 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Physical Accessibility
- Emotional Accessibility
- Communication
- Socioeconomic Accessibility
- Intersectional Accessibility
- Conclusion
Game Details
Name
Wibbell++ (2017)
Review
Meeple Like Us
Complexity
Light [1.33]
BGG Rank
N/A
Player Count (recommended)
2-18 (1-11)
Designer(s)
Rafi Arkin, David Brain, Andrew Dennison, Jessica Eccles, Paul Mansfield, Aaron Reading, Behrooz Shahriari, Lewis Shaw, Mark Stockton-Pitt, Tom Coldron and Ian Vincent
Buy it!
Amazon Link
A review copy of Wibbell++ was provided by Behrooz Shahriari in exchange for a fair and honest review.
Version Reviewed
English first edition
Introduction
If the nature of Wibbell++ caused me some problems in the review, it’s nothing compared to what its nature does to the teardown. I’ve been mulling this over for a fair bit, trying to work out how to make this structure apply to a game that isn’t a game, and a game system that can be almost anything. If it were a more heavily component based game this would be an easier task but really it’s a deck of cards with a variety of different play variants within. The games too – they’re good – three [...]