When I Dream (2016) – Accessibility Teardown
by Michael Heron on 21/09/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Physical Accessibility
- Emotional Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
When I Dream (2016)
Review
Meeple Like Us
Complexity
Light [1.14]
BGG Rank
865 [7.06]
Player Count
4-10
Designer(s)
Chris Darsaklis
Buy it!
Amazon Link
Version Reviewed
English second edition
Introduction
When I Dream has a great elevator pitch and a weirdly compelling and transgressive hook. Slipping on that eye-mask is an adoption of vulnerability you rarely see in board games. It’s a shame really the game itself fails to be particularly satisfying – the ‘hidden traitor’ mechanisms just don’t work, in our view, in the time-frame of a typical dream. The nature of the guessing at fantastic elements suffers greatly as a result. We gave it two stars in our review.
As usual though if you cared about what we thought about the game you’d be checking out our comments in the other part of the site. You’re not here to have your eyes covered, but rather to have them opened. Is this going to be an accessible game? Let’s see what [...]