Unlock: Escape Adventures (2017) – Accessibility Teardown
by Michael Heron on 03/02/2018 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Unlock!: Escape Adventures (2017)
Review
Meeple Like Us
Complexity
Medium Light [2.19]
BGG Rank
N/A
Player Count (recommended)
2-6 (2-4)
Designer(s)
Alice Carroll, Thomas Cauët and Cyril Demaegd
Buy it!
Amazon Link
Version Reviewed
English first edition (non-U.S.)
Introduction
The disclaimer from our three-and-a-half star review stands – we’ll be spoiling the Fifth Avenue demo adventure in this post, but we won’t stray into the actual boxed scenarios. We will however have to obliquely reference some of them – hopefully not in a way that potentially spoils your experience. Rather in a way that, after the fact, you can say ‘Ah right, that one – you know, it would have been good to know that was the one in advance because this is about accessibility, dumbass’
Wow, there’s no need for that tone. You are free to take your business elsewhere if you do not care for the way we approach things. Good day.
I SAID GOOD DAY.
Unlock also presents a few challenges here [...]