Terror in Meeple City (2013) – Accessibility Teardown – Meeple Like Us

Terror in Meeple City (2013) – Accessibility Teardown
by Michael Heron on 06/01/2018 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Terror in Meeple City (2013)

Review
Meeple Like Us

Complexity
Light [1.48]

BGG Rank
880 [6.85]

Player Count
2-4

Designer(s)
Antoine Bauza and Ludovic Maublanc

Buy it!
Amazon Link

Version Reviewed

English Rebrand edition

Introduction

Terror in Meeple City plays like someone stitched King of Tokyo and Cube Quest together before filling the resultant monstrosity full of fortifying electricity. Technically even the title is incorrect – properly it is Terror in Meeple City’s Monster. There’s a lot of anarchic fun to be found in the box as we indicated in our three and a half star review. Fittingly for a game that is about causing as much destruction as possible to an innocent city, we’re going to emulate the gameplay by tearing down any accessibility edifice into which we can get our fingers. There’s no runaway tracker here – nobody escapes the carnage of Meeple Like Us.

Colour Blindness

It’s a strikingly poor show here. Colour is used as the sole channel of [...]

Read article at meeplelikeus.co.uk

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