Terror in Meeple City (2013) – Accessibility Teardown
by Michael Heron on 06/01/2018 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Terror in Meeple City (2013)
Review
Meeple Like Us
Complexity
Light [1.48]
BGG Rank
880 [6.85]
Player Count
2-4
Designer(s)
Antoine Bauza and Ludovic Maublanc
Buy it!
Amazon Link
Version Reviewed
English Rebrand edition
Introduction
Terror in Meeple City plays like someone stitched King of Tokyo and Cube Quest together before filling the resultant monstrosity full of fortifying electricity. Technically even the title is incorrect – properly it is Terror in Meeple City’s Monster. There’s a lot of anarchic fun to be found in the box as we indicated in our three and a half star review. Fittingly for a game that is about causing as much destruction as possible to an innocent city, we’re going to emulate the gameplay by tearing down any accessibility edifice into which we can get our fingers. There’s no runaway tracker here – nobody escapes the carnage of Meeple Like Us.
Colour Blindness
It’s a strikingly poor show here. Colour is used as the sole channel of [...]