Star Trek: Frontiers (2016) – Accessibility Teardown – Meeple Like Us

Star Trek: Frontiers (2016) – Accessibility Teardown
by Michael Heron on 25/03/2017 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Star Trek: Frontiers (2016)

Review
Meeple Like Us

Complexity
Medium Heavy [4.32]

BGG Rank
826 [7.89]

Player Count (recommended)
1-4 (1-3)

Designer(s)
Vlaada Chvátil and Andrew Parks

Buy it!
Amazon Link

Version Reviewed

English first edition

Introduction

Star Trek: Frontiers is a game with a lot of depth to it – so much depth you can sink in and never see daylight again. We gave it four stars in our review, but that doesn’t necessarily parlay itself into a recommendation. Fittingly for a game that makes you spend most of your time equivocating over the right course of action we’re still not entirely sure it counts as actual fun. That cowardly fence-sitting though is not what you’re here for – you’re here to us to boldly go where no reviewer has gone before. Set phasers to teardown.

Colour Blindness

Colour blindness is a consistent problem through play. Each of the Borg cubes has a colour that identifies its specific behaviour, and the colour exhibits [...]

Read article at meeplelikeus.co.uk

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