Star Trek: Frontiers (2016) – Accessibility Teardown
by Michael Heron on 25/03/2017 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Star Trek: Frontiers (2016)
Review
Meeple Like Us
Complexity
Medium Heavy [4.32]
BGG Rank
826 [7.89]
Player Count (recommended)
1-4 (1-3)
Designer(s)
Vlaada Chvátil and Andrew Parks
Buy it!
Amazon Link
Version Reviewed
English first edition
Introduction
Star Trek: Frontiers is a game with a lot of depth to it – so much depth you can sink in and never see daylight again. We gave it four stars in our review, but that doesn’t necessarily parlay itself into a recommendation. Fittingly for a game that makes you spend most of your time equivocating over the right course of action we’re still not entirely sure it counts as actual fun. That cowardly fence-sitting though is not what you’re here for – you’re here to us to boldly go where no reviewer has gone before. Set phasers to teardown.
Colour Blindness
Colour blindness is a consistent problem through play. Each of the Borg cubes has a colour that identifies its specific behaviour, and the colour exhibits [...]