Splendor (2014) – Accessibility Teardown – Meeple Like Us

Splendor (2014) – Accessibility Teardown
by Michael Heron on 11/06/2016 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotiveness
  • Physical Accessibility
  • Communication
  • Socioeconomic
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Splendor (2014)

Review
Meeple Like Us

Complexity
Medium Light [1.80]

BGG Rank
171 [7.45]

Player Count
2-4

Designer(s)
Marc André

Buy it!
Amazon Link

Version reviewed

English sixth edition with Golden Geek award

Introduction

Splendor is a genuine jewel of a game – it sparkled brightly enough to earn itself a comfortable four shiny stars in our review. Fancy getting your hands on a few gemstones of your own? Let’s see if you can – there are a lot of facets to accessibility as we well know. Just because a game polishes up well from a game-play perspective doesn’t mean it’ll endear itself to the rich diversity of merchants interested in working the gem-trade.

Colour Blindness

It’s absolutely fine – there is nothing in the game that uses colour as the only channel of information. Each of the cards has a unique gem graphical design, and this carries over to the tokens. The supply decks likewise make use of a dot notation at the bottom to indicate to [...]

Read article at meeplelikeus.co.uk

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