Splendor (2014) – Accessibility Teardown
by Michael Heron on 11/06/2016 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotiveness
- Physical Accessibility
- Communication
- Socioeconomic
- Intersectional Accessibility
- Conclusion
Game Details
Name
Splendor (2014)
Review
Meeple Like Us
Complexity
Medium Light [1.80]
BGG Rank
171 [7.45]
Player Count
2-4
Designer(s)
Marc André
Buy it!
Amazon Link
Version reviewed
English sixth edition with Golden Geek award
Introduction
Splendor is a genuine jewel of a game – it sparkled brightly enough to earn itself a comfortable four shiny stars in our review. Fancy getting your hands on a few gemstones of your own? Let’s see if you can – there are a lot of facets to accessibility as we well know. Just because a game polishes up well from a game-play perspective doesn’t mean it’ll endear itself to the rich diversity of merchants interested in working the gem-trade.
Colour Blindness
It’s absolutely fine – there is nothing in the game that uses colour as the only channel of information. Each of the cards has a unique gem graphical design, and this carries over to the tokens. The supply decks likewise make use of a dot notation at the bottom to indicate to [...]