Shadows in Kyoto (2017) – Accessibility Teardown
by Michael Heron on 20/04/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Physical Accessibility
- Emotional Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Shadows in Kyoto (2017)
Review
Meeple Like Us
Complexity
Medium Light [2.00]
BGG Rank
2597 [6.93]
Player Count
2
Designer(s)
Wei-Min Ling
Buy it!
Amazon Link
Version Reviewed
English-only edition
Introduction
Parts of Shadow in Kyoto were beautiful enough to compel a purchase, but I can’t say the game as a whole really merits much affection. It relies too much on superficial depth when in reality you’d have as much success flipping a coin except at the higher-performing ends of human intuition. Two and a half stars seems fair in that context and lo and behind that’s exactly that’s what it got. Perhaps we’ll be more enthusiastic as we drill down into the game’s accessibility profile. Your guess is as good as mine. My guess is as good as yours. Let’s flip this coin and see where it lands.
On its side?
Well…
..Okay.
Colour Blindness
Colour blindness is something of a problem. Strictly speaking the game is fully colour blind accessible given how each of the [...]