Scythe (2016) – Accessibility Teardown
by Michael Heron on 25/05/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Scythe (2016)
Review
Meeple Like Us
Complexity
Medium [3.42]
BGG Rank
14 [8.23]
Player Count
1-5
Designer(s)
Jamey Stegmaier
Buy it!
Amazon Link
Version Reviewed
English retail edition
Introduction
We liked Scythe quite a bit. That’s unsurprising for a game that currently, at the time of writing, is living comfortably within the BGG top ten. That doesn’t guarantee a favourable writeup here – we are driven by our own erratic appetites more than we are those of that make up the Boardgamegeek faithful. It’s not a bad way to bet it though.
The teardown structure we use for our site means that we get a lot of flexibility when it comes to reviews. When we reviewed Scythe we could focus on the game and not as much on the tangible interfaces of play. That’s what we do here in our teardown. While the user experience of a game is an important contributor how it plays it’s usually only lightly coupled to actual enjoyment. Where the [...]