Schotten-Totten (1999) – Accessibility Teardown
by Michael Heron on 17/03/2018 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Schotten Totten (1999)
Review
Meeple Like Us
Complexity
Medium Light [1.73]
BGG Rank
398 [7.31]
Player Count
2
Designer(s)
Reiner Knizia
Buy it!
Amazon Link
Version Reviewed
IELLO English edition
Introduction
Schotten Totten is a fine game with a lot going for it – it’s four stars of a game if you trust our review. It’s quick to learn and intuitive to play. Within that it is full of deep and interesting strategy, bluffs, and counterbluffs – the relatively mundane poker mechanics take on the characteristics of a rich and resonant war-game because of how cleverly they’re leveraged. We like it a lot, but that’s not enough to warrant the fullest praise from Meeple Like Us – we also need to talk about its accessibility. This is a task of some analytical precision, so I’ll use the smaller of my claymores to make the first incisions.
Oh god. Nurse, it happened again.
Colour Blindness
Colour is a key channel of information since there are six suits of [...]