Sagrada (2017) – Accessibility Teardown – Meeple Like Us

Sagrada (2017) – Accessibility Teardown
by Michael Heron on 28/04/2018 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Sagrada (2017)

Review
Meeple Like Us

Complexity
Medium Light [1.92]

BGG Rank
153 [7.52]

Player Count
1-4

Designer(s)
Adrian Adamescu and Daryl Andrews

Buy it!
Amazon Link

Version Reviewed

English standard edition

Introduction

The decoupling of scoring and accomplishment in the local context of your window board was the primary thing that slightly tainted my love of Sagrada – it’s why it got only four stars in our review. Make no mistake though – I love this game a lot and find it almost erotically satisfying to slot its dice into their waiting sockets. Forget I said that. You don’t want to imagine that. Me, getting turned on by a board game. Just slipping dice into slots. All. Day. Long. Hard patterns. Big rolls in tight constraints.

Put it out of your mind. If you can.

Anyway, it’s a lovely game that is well presented but as you might imagine we’ve got some things to talk about with regards to accessibility. Let’s get cracking, which is [...]

Read article at meeplelikeus.co.uk

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