Roll Player (2016) – Accessibility Teardown
by Michael Heron on 28/12/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Roll Player (2016)
Review
Meeple Like Us
Complexity
Medium Light [2.40]
BGG Rank
194 [7.53]
Player Count
1-4
Designer(s)
Keith Matejka
Buy it!
Amazon Link
Version Reviewed
English Edition
Introduction
The biggest problem that Roll Player has is that it’s a good game without a great use-case. It’s too nerdy in its theme to really be an ideal pick for a ‘non gamer’ audience. Its excessively forgiving design means that in a world that contains both Sagrada and Azul it’s an unsatisfying experience. We liked it well enough to give it three and a half stars in our review, but honestly I don’t know when I’d really consciously choose to play it again and that’s a rough final conclusion.
Still though, the review is only half of what we have to talk about on Meeple Like Us. We also need to address the game’s accessibility and there’s a real chance that its design will have some positive impact on a number of sections here. [...]