Red7 (2014) – Accessibility Teardown – Meeple Like Us

Red7 (2014) – Accessibility Teardown
by Michael Heron on 31/03/2018 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Communication
  • Socioeconomic Accessibility
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Red7 (2014)

Review
Meeple Like Us

Complexity
Medium Light [1.69]

BGG Rank
686 [6.91]

Player Count
2-4

Designer(s)
Carl Chudyk and Chris Cieslik

Buy it!
Amazon Link

Version Reviewed

Asmadi/Lucrum European English edition

Introduction

Red7 is Fluxx if Fluxx had been put out by a designer that understood how fun works. We gave it three and a half stars in our review – it’s cheap and cheerful and offers a good deal of well crafted fun for its simple rule-set. There is definitely a lot to like about Red7 as a game, but our real concern here has to be Red7 as an accessible prospect. Sticking a speculative finger into the box and swirling it around for a taste test highlights a whole host of problem areas, but how does it perform in practice? Let’s find out!

Colour Blindness

Red7 is fully colour blind accessible despite being a game all about the precedence of colour. It’s not perfect in this category, but every time a colour [...]

Read article at meeplelikeus.co.uk

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