Red7 (2014) – Accessibility Teardown
by Michael Heron on 31/03/2018 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Communication
- Socioeconomic Accessibility
- Intersectional Accessibility
- Conclusion
Game Details
Name
Red7 (2014)
Review
Meeple Like Us
Complexity
Medium Light [1.69]
BGG Rank
686 [6.91]
Player Count
2-4
Designer(s)
Carl Chudyk and Chris Cieslik
Buy it!
Amazon Link
Version Reviewed
Asmadi/Lucrum European English edition
Introduction
Red7 is Fluxx if Fluxx had been put out by a designer that understood how fun works. We gave it three and a half stars in our review – it’s cheap and cheerful and offers a good deal of well crafted fun for its simple rule-set. There is definitely a lot to like about Red7 as a game, but our real concern here has to be Red7 as an accessible prospect. Sticking a speculative finger into the box and swirling it around for a taste test highlights a whole host of problem areas, but how does it perform in practice? Let’s find out!
Colour Blindness
Red7 is fully colour blind accessible despite being a game all about the precedence of colour. It’s not perfect in this category, but every time a colour [...]