No Thanks (2004) – Accessibility Teardown – Meeple Like Us

No Thanks (2004) – Accessibility Teardown
by Michael Heron on 15/02/2020 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
No Thanks! (2004)

Review
Meeple Like Us

Complexity
Light [1.14]

BGG Rank
463 [7.05]

Player Count
3-7

Designer(s)
Thorsten Gimmler

Buy it!
Amazon Link

Version Reviewed

English Edition 2015

Introduction

No Thanks is a marvellous design for a game. It’s like a behavioural economics experiment in a box, teaching you which of your friends will jump on a grenade to save the group. Spoiler – it’s probably none of them. We gave it four stars in our review, although it has to be said I feel that the shine does wear off somewhat with repetition. The sharpness of the character observations it permits is very pointed, but there’s only so much you can do in the end with the insights. Still a game that is very much worth your time though.

Or… is it?

We take two swings at a game here on Meeple Like Us. The first tells you if we believe it’s worth playing. The second tells you if we think it even [...]

Read article at meeplelikeus.co.uk

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