Memoir ’44 (2004) – Accessibility Teardown
by Michael Heron on 02/07/2016 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotiveness
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Memoir ’44 (2004)
Review
Meeple Like Us
Complexity
Medium Light [2.27]
BGG Rank
145 [7.56]
Player Count (recommended)
2-8 (2)
Designer(s)
Richard Borg
Buy it!
Amazon Link
Version Reviewed
Award winner edition
Introduction
The word ‘accessible’ in board gaming has multiple meanings. It may refer to the barriers, or lack thereof, those with impairments may experience in trying to play. That’s the definition we use. It may also refer to how approachable the game is for beginners. Memoir ’44, as we discussed in the review, is certainly accessible in the latter sense. Not only that, it’s very engaging – that’s what got it a hefty four star rating. However, is it accessible in the sense it matters for Meeple Like Us? Let’s find out.
Colour Blindness
I mentioned this in our review, with a note we’d return to it – the colour scheme here is just awful from an accessibility perspective. I’m not colour blind, and I still have difficulty meaningfully telling the difference between the [...]