Mechs vs Minions (2016) – Accessibility Teardown
by Michael Heron on 10/08/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Mechs vs. Minions (2016)
Review
Meeple Like Us
Complexity
Medium Light [2.41]
BGG Rank
46 [8.04]
Player Count
2-4
Designer(s)
Chris Cantrell, Rick Ernst, Stone Librande, Prashant Saraswat and Nathan Tiras
Buy it!
Amazon Link
Version Reviewed
English second edition
Introduction
If you broke Mechs vs Minions in two you’d have equally weighted chunks of what seem like high quality game. You’d expect if you brought them back together you’d get a kind of Fun Fusion that generated energy from the critical mass. You’d be wrong though – Mechs vs Minions is a game at war with the two angels of its own better nature. The result is an unsatisfying alchemical blend that doesn’t turn what it touches into gold. It just bubbles aggressively for a few moments before converting its reactive mass into a largely inoffensive slurry.
We gave it three stars in our review. It’s basically okay.
Let’s take a look at its accessibility profile and see if there are some positive [...]