Majesty: For the Realm (2017) – Accessibility Teardown
by Michael Heron on 03/11/2018 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Majesty: For the Realm (2017)
Review
Meeple Like Us
Complexity
Medium Light [1.73]
BGG Rank
841 [6.99]
Player Count
2-4
Designer(s)
Marc André
Buy it!
Amazon Link
Version Reviewed
English Edition
Introduction
Majesty was something of a disappointment. It’s not that it’s a bad game, it’s just that it’s a game that I don’t think is remotely necessary. It lacks drive, imagination, and any selling point other than ‘we kinda have chips like Splendor did’. We gave it two and a half stars in our review, which is I think ample for something which meets the minimum requirements of functioning adequately as a game. Not only would I not miss it if it left my collection, I probably wouldn’t even remember I ever had it without some very effortful prompting.
‘Majesty?’, they’d say.
‘Doesn’t ring a bell’
‘About assigning villagers to locations in a village’, they’d continue.
‘Village?‘, I’d ask hopefully.
‘No. It was in a blue box’
‘Terra Mystica?’, I’d reply with an uncertain lilt in [...]