Majesty: For the Realm (2017) – Accessibility Teardown – Meeple Like Us

Majesty: For the Realm (2017) – Accessibility Teardown
by Michael Heron on 03/11/2018 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Majesty: For the Realm (2017)

Review
Meeple Like Us

Complexity
Medium Light [1.73]

BGG Rank
841 [6.99]

Player Count
2-4

Designer(s)
Marc André

Buy it!
Amazon Link

Version Reviewed

English Edition

Introduction

Majesty was something of a disappointment. It’s not that it’s a bad game, it’s just that it’s a game that I don’t think is remotely necessary. It lacks drive, imagination, and any selling point other than ‘we kinda have chips like Splendor did’. We gave it two and a half stars in our review, which is I think ample for something which meets the minimum requirements of functioning adequately as a game. Not only would I not miss it if it left my collection, I probably wouldn’t even remember I ever had it without some very effortful prompting.

‘Majesty?’, they’d say.

‘Doesn’t ring a bell’

‘About assigning villagers to locations in a village’, they’d continue.

‘Village?‘, I’d ask hopefully.

‘No. It was in a blue box’

‘Terra Mystica?’, I’d reply with an uncertain lilt in [...]

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