Lotus (2016) – Accessibility Teardown – Meeple Like Us

Lotus (2016) – Accessibility Teardown
by Michael Heron on 04/08/2018 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Lotus (2016)

Review
Meeple Like Us

Complexity
Light [1.44]

BGG Rank
1602 [6.74]

Player Count
2-4

Designer(s)
Jordan Goddard and Mandy Goddard

Buy it!
Amazon Link

Version Reviewed

English edition

Introduction

Lotus is a beautiful game with a satisfying hook. It’s perfectly enjoyable but a bit too safe to really blossom into more than that. We gave it three and a half stars in our review. We have enjoyed our time with it but we won’t be putting down our roots in its soil. Never mind that though – it’s time for us to branch out into our accessibility analysis. We’ll see whether we can recommend it more strongly on that basis or whether we will need to nip the whole thing in the bud.

I’m writing this at 3am in the morning because I can’t sleep while the church bells of Middlesbrough are ringing. And they are ringing. Every. Fifteen. Minutes. It’s enough to turn an atheist into a believer just so he can [...]

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