Istanbul (2014) – Accessibility Teardown
by Michael Heron on 14/12/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Istanbul (2014)
Review
Meeple Like Us
Complexity
Medium [2.58]
BGG Rank
124 [7.58]
Player Count
2-5
Designer(s)
Rüdiger Dorn
Buy it!
Amazon Link
Version Reviewed
English/German first edition
Introduction
We liked Istanbul a lot and gave it four stars in our review. Oddly for a title about building and leveraging efficiency it’s quite a merciful game. When you stumble, it makes sure you’re not out of the running. That’s an interesting feature. It’s an endearing feature. And it’s hopefully a feature that leads to us being able to give some good news in our accessibility teardown.
That said, it’s still a game that taxes a lot of skills and as such we probably shouldn’t go in with our hopes too high. The marketplace of the game state may not reward accessibility the same way that (I hope) the real-world marketplace does. No point speculating though – we’ve got a wheelbarrow full of observations to offload and not a lot of time to do it.
Let’s get [...]