Iota (2012) – Accessibility Teardown
by Michael Heron on 23/02/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
IOTA (2012)
Review
Meeple Like Us
Complexity
Medium Light [1.94]
BGG Rank
3705 [6.17]
Player Count
2-4
Designer(s)
Gene Mackles
Buy it!
Amazon Link
Version Reviewed
English first edition
Introduction
Iota is a difficult game to play and not just because of its challenging and emergent placement rules. It’s just hard to visually process a game state that snakes over your table like a overlong chameleon with an erratic emotional connection to an overstimulating environment. Every card is part of a clue-set with regards to the state of the next, and that means you’re not so much looking at a coherent board as you are series of passive aggressive riddles. Still, it’s a very enjoyable game – far more enjoyable than its diminutive tin would suggest.
We’ve got a different puzzle we need to map out today though.
All those colours, shapes and wildcards– what does each of these elements imply about the accessibility of the game? Let’s work our way through the trail until we [...]