Ingenious (2004) – Accessibility Teardown
by Michael Heron on 21/07/2018 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Ingenious (2004)
Review
Meeple Like Us
Complexity
Medium Light [1.92]
BGG Rank
437 [7.12]
Player Count (recommended)
1-4 (2-4)
Designer(s)
Reiner Knizia
Buy it!
Amazon Link
Version Reviewed
Esdevium Games English edition 2012
Introduction
Ingenious is a game that many people seem to genuinely like – I’m just not one of them. I’ve had passably entertaining times playing it but for the most part I can’t remember a single moment from any session. That’s – not a great sign. We gave Ingenious two and a half stars in our review– it’s aggressively okay, which is something of a cardinal sin in modern board gaming. Nobody has to settle for okay any more. The competition is too intense for sufficiency to be sufficient. That wasn’t true when Ingenious was released back in 2004 when we didn’t have historical records, but it’s true now and now is when you’d be considering buying it.
Enough mean-spirited sniping from me though. Whether Ingenious is a genius game or not is [...]