Imperial Settlers (2014) – Accessibility Teardown – Meeple Like Us

Imperial Settlers (2014) – Accessibility Teardown
by Michael Heron on 25/02/2017 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Communication
  • Socioeconomic Accessibility
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Imperial Settlers (2014)

Review
Meeple Like Us

Complexity
Medium [2.77]

BGG Rank
222 [7.40]

Player Count
1-4

Designer(s)
Maciej Obszański and Ignacy Trzewiczek

Buy it!
Amazon Link

Version Reviewed

English First Edition

Introduction

Imperial Settlers is a fantastic game – genuinely skillful, deeply absorbing, and absolutely beautiful. Our four and a half star review is a testament to how much we like it. We’re not just about how good games are here at Meeple Like Us though – we’re also pretty hung up on how accessible they turn out to be. Do we have to raze Imperial Settlers to the ground? Let’s find out!

Colour Blindness

It’s probably no surprise to learn that a game with such attention to visual detail does well in terms of colour blindness. Colours are an occasional problem, but they are rarely the only channel of key information. For example, for the faction decks there is a palette clash, but each deck has its own artwork and faction symbol:

Read article at meeplelikeus.co.uk

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