How HyperDot Made Waves in Accessibility Research
by Cherry Rae Thompson, Games Accessibility Specialist, HyperDot Advisor • Mar 25, 2020 @ 2:00pm
HyperDot is a minimal action arcade game with one rule: dodge everything. The game is fiendishly difficult — as players progress through the 100-level campaign, the simple task of “dodge everything” becomes more and more of a challenge. Solo developer Charles McGregor created his own behind-the-scenes challenge by committing to make HyperDot both difficult and accessible at the same time.
“I didn’t start HyperDot with accessibility in mind,” Charles explains. “I stumbled into it at first, then decided to double down and turn HyperDot from a title that’s incidentally accessible into one that’s purposefully accessible. Ever since then, it’s really brought a smile to my face being able to provide a way for people to play the game who might not be able to play it otherwise.”
How do you get accessibility right for the people who need it? You ask them. HyperDot publisher Glitch reached out to me, and I worked with [...]