How game-makers are catering to disabled players | Ars Technica

Gaming is for everyone —

How game-makers are catering to disabled players

Hardware and software solutions open gaming to a wider audience than ever.

Enlarge / The high-contrast backgrounds in Ratchet & Clank: Rift Apart are just one of the more prominent examples of game designs tuned for the visually impaired.
Sony
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According to a recent study, more than 2 percent of the [...]

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