Gizmos (2018) – Accessibility Teardown
by Michael Heron on 30/11/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Communication
- Socioeconomic Accessibility
- Intersectional Accessibility
- Conclusion
Game Details
Name
Gizmos (2018)
Review
Meeple Like Us
Complexity
Medium Light [2.03]
BGG Rank
315 [7.45]
Player Count
2-4
Designer(s)
Phil Walker-Harding
Buy it!
Amazon Link
Version Reviewed
English Edition
Introduction
We liked Gizmos a lot when we played it but it has to be said as a puzzle it is notably difficult for some people to crack. In our review we discussed the expectations required for programmatic thinking – for the ability to construct and execute upon subroutines – and how that’s not a skill that comes naturally installed in the human brain. Regular gamers will likely have no problems, but an appreciation of weaponised algorithms is needed to get the most out of Gizmos. Nonetheless we gave it four stars – a great game that is, in every sense, not for everyone.
As you might imagine, we’re going into this teardown with some hard-core assumptions with regards to the cognitive section. You might think ‘Surely you go into all these documents with hard-core assumptions about [...]