Game Accessibility Top Ten
NOTE:
This is an archive of previous versions of the SIG top ten, from 2015, 2010 and 2005. The current version is available here.
SIG Top Ten (2015)
Being more accessible doesn’t have to be difficult. With a bit of smart design we can we can make a big difference to people’s lives, reach wider audiences, and improve the experience for all players.
The following ten features are all examples that make a significant difference to gamers with disabilities, and if considered early enough in development, should not be difficult or expensive. The earlier you think about it, the easier and cheaper it becomes.
Provide a wide range of difficulty
- Application: All titles
- Description: Allow the players to choose from a very broad range of difficulties and speed, understanding that for some players there is no such thing as too easy or too slow. ‘Challenging’ means different things to different people, so allowing a wide range means as many people as possible at both ends of the scale are able to have an equivalent experience.
- Accomplishment: People with motor, vision of cognitive impairment can benefit from slower and easier versions by adjusting the game to tailor to their abilities.
Test: Does your game provide multiple [...]