Exodus – Proxima Centauri (2013) – Accessibility Teardown – Meeple Like Us

Exodus – Proxima Centauri (2013) – Accessibility Teardown
by Michael Heron on 02/11/2019 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Exodus: Proxima Centauri (2012)

Review
Meeple Like Us

Complexity
Medium Heavy [3.61]

BGG Rank
1406 [7.17]

Player Count
2-6

Designer(s)
Agnieszka Kopera and Andrei Novac

Buy it!
Amazon Link

Version Reviewed

English first edition

Introduction

It’s been a while since we’ve covered a really excellent game on the blog. Exodus: Proxima Centauri has broken a stream of subdued praise by virtue of being a genuinely superb game of space exploration and conquest. It’s a beefy game, with complicated rules and a lengthy playtime – but in comparison to other games of a similar kidney (Twilight Imperium in particular) it is a much more realistic prospect for a game day. We gave it four and a half stars in our review.

A game like this though is larger than life, and the sheer number of moving parts make it unlikely to get good grades in its accessibility teardown. Even now though, with almost 200 games in the bank, I’m still as surprised as [...]

Read article at meeplelikeus.co.uk

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