Concept (2013) – Accessibility Teardown – Meeple Like Us

Concept (2013) – Accessibility Teardown
by Michael Heron on 14/07/2018 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version reviewed
  • Introduction
  • Colour Blindness
  • Visual Accessibility
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Socioeconomic Accessibility
  • Communication
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Concept (2013)

Review
Meeple Like Us

Complexity
Light [1.40]

BGG Rank
776 [6.82]

Player Count (recommended)
4-12 (3-12)

Designer(s)
Gaëtan Beaujannot and Alain Rivollet

Buy it!
Amazon Link

Version reviewed

English third edition

Introduction

Concept is about as competent an execution of Charades: the board game as you could hope. It’s fundamentally sound. It’s a three star game if you listen to us, and there’s no reason at all why you shouldn’t. Look – who couldn’t believe a face like this?

This is, swear to god, my passport photo. It looks like the mug-shot from some grisly mass-murder.

I know, right? Believability and charm oozing out of every pore. You’d buy a used house, a used car and a used dog from someone with a face like that.

Concept has definite charms, and it wouldn’t surprise us one bit to know that you would like to play it. Could you though? Should you though? Let’s find out.

Colour Blindness

Colours are likely to be something of a [...]

Read article at meeplelikeus.co.uk

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