Caverna: Cave versus Cave (2017) – Accessibility Teardown
by Michael Heron on 27/04/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Changelog
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
Caverna: Cave vs Cave (2017)
Review
Meeple Like Us
Complexity
Medium [2.59]
BGG Rank
625 [7.18]
Player Count
1-2
Designer(s)
Uwe Rosenberg
Buy it!
Amazon Link
Changelog
27/4/2019 – As per discussion with Mike Crabb, the cognitive section has been reworked a little and the grade dropped.
Version Reviewed
English edition
Introduction
Caverna: Cave versus Cave is a perfectly solid game but that’s not really, in itself, sufficient in this day and age. Competence is too low a bar to expect a game to clear, and while Cave versus Cave does so without meaningful error it still leaves me feeling notably unimpressed. I can’t dispute anyone that says it’s a good game, but I can’t imagine a circumstance under which I’d actively go out of my way to play it. For these reasons we gave it three stars in our review.
Ah, but you know the mantra by now – games on Meeple Like Us can be redeemed by a strong performance [...]