Arboretum (2015) – Accessibility Teardown
by Michael Heron on 16/09/2017 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Impairment
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Communication
- Socioeconomic Accessibility
- Intersectional Accessibility
- Conclusion
Game Details
Name
Arboretum (2015)
Review
Meeple Like Us
Complexity
Medium Light [2.16]
BGG Rank
265 [7.38]
Player Count
2-4
Designer(s)
Dan Cassar
Buy it!
Amazon Link
Version Reviewed
German first edition
Introduction
Arboretum is sharp enough to cut flesh, and it will. It’ll cut through you like a wooden knife. Like – a really tough knife that’s been treated. Made of old, gnarled wood. Wood that – look, it doesn’t matter. Arboretum is sharp both in terms of design and the experience it delivers to those that play. We gave it four stars in our review because it’s a d*** good game. Is it a game you can play though? Olive yew will soon find out if you can or can knot. No pecan ahead, now – willow you please behave? Sorry, I’ll stop – even I’ll get sycamore puns.
Colour Blindness
Colour is a useful indicator for trees, but not a vital one. Each tree has uniquely identifying art that is reasonably, although not perfectly, distinctive:
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