Arboretum (2015) – Accessibility Teardown – Meeple Like Us

Arboretum (2015) – Accessibility Teardown
by Michael Heron on 16/09/2017 in Accessibility Teardown, Board Game Accessibility

Table of Contents

  • Version Reviewed
  • Introduction
  • Colour Blindness
  • Visual Impairment
  • Cognitive Accessibility
  • Emotional Accessibility
  • Physical Accessibility
  • Communication
  • Socioeconomic Accessibility
  • Intersectional Accessibility
  • Conclusion

Game Details

Name
Arboretum (2015)

Review
Meeple Like Us

Complexity
Medium Light [2.16]

BGG Rank
265 [7.38]

Player Count
2-4

Designer(s)
Dan Cassar

Buy it!
Amazon Link

Version Reviewed

German first edition

Introduction

Arboretum is sharp enough to cut flesh, and it will. It’ll cut through you like a wooden knife. Like – a really tough knife that’s been treated. Made of old, gnarled wood. Wood that – look, it doesn’t matter. Arboretum is sharp both in terms of design and the experience it delivers to those that play. We gave it four stars in our review because it’s a d*** good game. Is it a game you can play though? Olive yew will soon find out if you can or can knot. No pecan ahead, now – willow you please behave? Sorry, I’ll stop – even I’ll get sycamore puns.

Colour Blindness

Colour is a useful indicator for trees, but not a vital one. Each tree has uniquely identifying art that is reasonably, although not perfectly, distinctive:

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