6 Nimmt! (1994) – Accessibility Teardown
by Michael Heron on 12/10/2019 in Accessibility Teardown, Board Game Accessibility
Table of Contents
- Version Reviewed
- Introduction
- Colour Blindness
- Visual Accessibility
- Cognitive Accessibility
- Emotional Accessibility
- Physical Accessibility
- Socioeconomic Accessibility
- Communication
- Intersectional Accessibility
- Conclusion
Game Details
Name
6 nimmt! (1994)
Review
Meeple Like Us
Complexity
Light [1.21]
BGG Rank
604 [6.92]
Player Count (recommended)
2-10 (4-10)
Designer(s)
Wolfgang Kramer
Buy it!
Amazon Link
Version Reviewed
English Edition 2015
Introduction
I described 6 Nimmt in our review as being ‘The Mind for people that didn’t like the Mind’ and I think that’s a decent frame to understand its appeal. Released in 1994, it’s still the best ‘putting cards in an order’ game I’ve played. Despite the inherent chaos of what you’re doing it manages to feel like a game where your decisions all carry with them important weight. I’m not sure they actually do, mind – it just feels like it. We gave it three and a half stars in our review.
Still, that release date isn’t encouraging as we head into a teardown. We know how poorly games do even now when accessibility is a better understood deliverable. In 1994 the market for board games was very, very different and considerations [...]